Divine Games · Italy

Three of us, still at it

We are Alessio, Luca and Simone. We started making games in 2011 and we have happily continued ever since.

What we are doing now

Live

Realm Grinder

Out since 2015 and still running. The servers are up, your saves are safe, and we are still looking after it.

In development

Something new

It is early days, so it has no name and no date yet. We would rather ship it once than announce it twice. When there is something worth showing, it goes up here first.

Who you are actually talking to

Writing and design

Alessio

I have been playing games since I was three, and I usually finished one thinking it was missing something. An ability, a weapon, a certain type of character. These days I write those missing pieces into ours: the game concept, the balance, the math - all things gameplay are my field of work.

Code and servers

Luca

I started writing text adventures in QBasic in grade school and never really stopped. I build our games, the tools behind them and this website, mostly in C++, C#, PHP and Python. If something around here moves, breaks or keeps hold of your progress, that is my doing.

Art, music and lore

Simone

I make the art and compose the music, and I build out the world the rest of it hangs on: the places, who lives there and why they are at each other. If it is something you look at, something you hear, or somewhere you end up, it probably came off my desk.

How we got here

  1. 2011

    Pixle, our first game, sponsored by ArmorGames. Fifty levels of traps and a lot of things we would do differently now.

  2. 2012

    Divine Gamebook Creator, our editor for gamebooks and text adventures. Still on sale, still supported. See what it does.

  3. 2015

    Realm Grinder goes up on Kongregate and passes a million plays in a fortnight. Nothing we had made before came close.

  4. 2017

    Realm Grinder arrives on Steam, iOS and Android.

  5. today

    Realm Grinder is still live and still supported as our main project, but we are always thinking of the next one.

Say hello

Stuck on a savegame or a purchase? The Realm Grinder support form is the fastest route. Include your PlayFab ID. Thoughts on the game itself belong in feedback, and for anything else at all, get in touch. One of us reads all three.