Realm Grinder
Out since 2015 and still running. The servers are up, your saves are safe, and we are still looking after it.
Divine Games · Italy
We are Alessio, Luca and Simone. We started making games in 2011 and we have happily continued ever since.
Out since 2015 and still running. The servers are up, your saves are safe, and we are still looking after it.
It is early days, so it has no name and no date yet. We would rather ship it once than announce it twice. When there is something worth showing, it goes up here first.
Writing and design
I have been playing games since I was three, and I usually finished one thinking it was missing something. An ability, a weapon, a certain type of character. These days I write those missing pieces into ours: the game concept, the balance, the math - all things gameplay are my field of work.
Code and servers
I started writing text adventures in QBasic in grade school and never really stopped. I build our games, the tools behind them and this website, mostly in C++, C#, PHP and Python. If something around here moves, breaks or keeps hold of your progress, that is my doing.
Art, music and lore
I make the art and compose the music, and I build out the world the rest of it hangs on: the places, who lives there and why they are at each other. If it is something you look at, something you hear, or somewhere you end up, it probably came off my desk.
Pixle, our first game, sponsored by ArmorGames. Fifty levels of traps and a lot of things we would do differently now.
Divine Gamebook Creator, our editor for gamebooks and text adventures. Still on sale, still supported. See what it does.
Realm Grinder goes up on Kongregate and passes a million plays in a fortnight. Nothing we had made before came close.
Realm Grinder arrives on Steam, iOS and Android.
Realm Grinder is still live and still supported as our main project, but we are always thinking of the next one.
Stuck on a savegame or a purchase? The Realm Grinder support form is the fastest route. Include your PlayFab ID. Thoughts on the game itself belong in feedback, and for anything else at all, get in touch. One of us reads all three.